How we started
Long ago, someone suggested an interesting idea for a game that brought us together. One by one we each joined and did our best to contribute any way we could. Then we became dedicated and decided to make our dream of game development a reality.
Fun games, not money
Once we decided to become organized, we made our studio, Load Bearing Crab. From the very beginning, we swore to work for fun and not for money so we can all work together to achieve our dream, and we hold that statement true to us now. All our games are made with passion and love without worrying about money and popularity. We care about our games and not what our games give us.
Diverse people, diverse stories
When we first came together, nobody knew anybody else, and most of us had a fairly loose idea of video game development, but each of us had skills that proved invaluable to the games as a whole, and we aim to prove that anybody anywhere can make whatever they want as long as they have the help and support they need.